Kotaku mass effect andromeda review6/19/2023 When the game's not being a buggy mess, it's a perfectly serviceable scifi RPG shooter, but it's a shadow of the franchise's former greatness. The game takes awhile to find it's footing the early hours are much worse than the middle of the game, even if it does come to an unsatisfying "see-you-next-week" style conclusion. And while he does rant a bit about The Witcher and Cyberpunk 2077 for the first minute and a half, starting around 1:32 mins., he gets to the nitty gritty. The new Nomad handles much better than the old Mako, but the cannon and gun were sorely missed. Combat has the capability to feel new and fresh (though it is also capable of being completely broken with certain Vanguard-focused builds). Certain characters in particular: Drack, Vetra, Jaal, and even PeeBee on occasion, are quite endearing eventually and manage to feel like real people with actual life concerns and experiences. That said, the game is not without redeeming moments. Tedious quests and questionable game design choices combine with the ultimate lack of narrative payoff to create a deeply disappointing adventure. Many of the little aspects of lore and world building are absent from Andromeda, and the comedic angles of the original trilogy's writing are far too often overemphasized and poorly executed. ![]() ![]() Marred by technical issues, the game also suffers from poor dialogue, inconsistent and awkward line delivery, unfortunate voice actors for some key characters, and wasted potential in the overarching plot. ![]() Many problems prevent Bioware's latest entry in the Mass Effect franchise from rising above mediocrity.
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